AI Insights · Timothy · April 2024
Top 5 Stickman Games on iOS in the US - Q1 2024
Discover the performance trends of the top 5 Stickman games on iOS in the United States during Q1 2024, including weekly downloads, revenue, and active users.
In the first quarter of 2024, the top 5 Stickman games on iOS in the United States demonstrated varied performance in terms of weekly downloads, revenue, and active users. Data for these insights has been sourced from Sensor Tower.
Stick War: Legacy from Max Games Studios saw a strong start to the quarter with weekly revenue peaking at approximately $12.8K in mid-January. The game's weekly downloads reached a high of about 15.4K in the week of January 22, while weekly active users increased from 28.8K to 35.5K during the same period. However, revenue and active users saw a slight decline towards the end of the quarter, settling at around $8.3K and 31.9K, respectively, by the end of March.
MADBOX's Stickman Hook experienced fluctuating weekly downloads, starting the quarter strong with 61.7K downloads and then dipping to 21.9K by January 22. The game rebounded significantly towards the end of March, reaching 51.9K downloads. Weekly revenue showed a modest peak at $1.3K in the first week of January and ended on a higher note at $1.2K by the last week of March. The active user base saw a decline from 257.7K in early January to 172.8K by the end of the month, before climbing back up to 231.7K by the end of the quarter.
Light-It Up by Crazy Labs had a more stable performance. The game’s weekly revenue saw a significant increase from $413 in early January to $734 by the end of February, before stabilizing around $461 in March. Downloads peaked at 7.3K in late January and showed a downward trend, ending the quarter at around 3.9K. The number of active users experienced a peak at 22.1K in late January but gradually decreased to 15.5K by the end of March.
The Archers 2: stick man game from BYV had a relatively modest performance. Weekly revenue fluctuated, peaking at $638 in mid-March. Active users started at 418 in early January and saw a consistent decline, ending the quarter at 273. Notably, there were no downloads recorded throughout the quarter.
Finally, Stick Battle: War of Legions by DIVMOB CO., LTD faced a challenging quarter. Weekly revenue peaked at $189 in late January and late February but ended at $125 by the end of March. Downloads started at 1.1K in early January, dipped to 577 in early March, and slightly recovered to 817 by the end of the quarter. Active users saw a peak of 4K in mid-January and ended at 3.7K by the end of March.
For more detailed insights and data, visit Sensor Tower.